EDUCATION
Ringling College of Art and Design, Sarasota FL
Bachelors of Fine Arts in Computer Animation, 2010
EXPERIENCE
Art Directors Guild Senior Illustrator
Disney, Paramount, Amazon, MGM
APRIL 2019 - PRESENT
I design and create 3D environments for live action productions using primarily Unreal Engine, Maya, and ZBrush software. Beyond design my work has been used to assist Set Designers, set dressing changeover, VFX extensions, and inform previs/VFX. Some of my past projects have utilized a full VR and Virtual Production pipeline while others more simply plug into a traditional VFX pipeline from the Art Department.
Past projects have included: Mufasa: The Lion King, The Little Mermaid, Dungeons and Dragons: Honor Among Thieves, Samaritan, Mercy
Virtual Art Department, MPC
APRIL 2017 - JULY 2017
Worked daily with the Art Department team to design and create the layout of African environments for The Lion King. We created these worlds entirely in VR which were then used by the Director and DP to location scout and shoot the film in “live action”
Lead Previs / Layout Asset Builder
Proof Inc, Third Floor, 20TH Century Fox, Day for Nite, Pixomondo
JUNE 2012 - AUGUST 2024
I create highly detailed low-resolution 3D models, textures, environments, lighting and FX to aid in the look development and previsualization of blockbuster feature films. I utilize concept art to fully flesh out the look, feel, and logistics of environments in 3D before real life or digital sets are fully built.
3D Designer, IDEA: Intelligent Design Agency
DECEMBER 2020 - JANUARY 2021
Quickly blocked in two concept environments in Unreal for a large Saudi Arabian build.
3D Modeler / Texture Artist, Mousetrappe
OCT 2013
Designed and sculpted content that was projection mapped onto Cinderella's Castle at the Tokyo Disneyland Park in Japan. "Once Upon A Time" is their nightly fireworks show and premiered in May of 2014.
Digital Sculptor, General Motors
JULY 2010 - APRIL 2011
Created wheel rims for 2013 full size trucks and 2014 Cadillacs based on 2D sketches and provided GM engineering criteria. My work was then milled out in clay for design buy-offs before hitting the assembly line and then the road.
3D Modeler / Texture Artist, DreamWorks TV
APRIL 2012 - MAY 2012
Created rock formations, islands, and environments for Dragons: Riders of Berk
PROJECTS
Lion King 2, Little Mermaid, Mulan, Dungeons and Dragons, Tron: Ares, Samaritan, Lion King, Ant Man, Wonder Woman, Star Trek: Discovery, Dawn of the Planet of the Apes, A Wrinkle in Time, Pirates of the Caribbean: Dead Men Tell No Tales, Mercy, Dragons: Riders of Berk, Escape at Dannemora, Fate of the Furious, Shazam!, Dolittle, Cosmos, The Stand, Finest Hours, Ghostbusters, The Mummy, Allegiant, Magnificent Seven
SOFTWARE
Unreal Engine, Unreal Editor for Fortnite, Maya, ZBrush, Photoshop, Substance, Mudbox, Gaea, Premiere, Speedtree, Perforce, Shotgun, Lightroom, Steam/Oculus VR Platforms
AWARDS
Academy Award Nominated for Best Visual Effects, Lion King
Academy Award Nominated for Best Visual Effects, Dawn of the Planet of the Apes
VES Award Winner, Lion King: Outstanding Created Environment in a Photoreal Feature (The Pridelands), Outstanding Virtual Cinematography in a CG Project, Outstanding Visual Effects in a Photoreal Feature
VES Award Nominated for Outstanding Virtual Cinematography in a Photo Real Project, Ant Man
INTERESTS
astrophotography, sculpting, photography, hiking, and traveling