Pirates of the Caribbean: Dead Men Tell No Tales
The Third Floor, Disney 2014
Supervisor: Nick Markel
Responsible for all models shown. I was the primary modeler on the project for 5.5 months. There was a second modeler to help me out the first and last couple weeks of the show.
Worked with the directors and art department team to develop Devil's Triangle and the ghost sharks.
Black Beach sunrise is done entirely in Maya without any composited effects.
SHIPS
GHOST SHARKS
Mulan
Day for Nite, Disney 2017
Supervisor: Rpin Suwannath
Responsible for :
-
entire Hakka Village environment but divided the work on the tulou house within it
-
all human and creature models + textures
-
lighting and modeling exterior Garisson environments and all set dressing
Worked with the VFX supervisor and director to develop the sulfur lake. Collaborated on a team of 4 to create the massive ChangAn Imperial City accurate to drone footage. The images shown showcase sections I created
HAKKA VILLAGE
GARRISONS
CHANG AN CITY
SULFUR LAKE
Full previs of the film's final act. I am responsible for many parts of the town, the main Imperial Palace structure, and its interiors
Full previs animation of chicken chase sequence utilizing my 3D previs set. Tulou house base model courtesy of Aric Cheng
CHARACTERS
Dawn of the Planet of the Apes
20th Century Fox, Cinedev 2012
Responsible for all human and animal models + textures
Worked closely with the director and WETA team to develop concepts, characters, environments, and props. Low-poly models were all created in maya to be exported into CryEngine for look development and rendering purposes. This was one of the first previs productions to incorporate a real-time game engine.