The Little Mermaid: Ursula's Lair
ADG Senior Illustrator, Disney, 2019
Production Designer: John Myhre
Camera flythroughs and still images for Ursula's Lair in The Little Mermaid live action film. Responsible for the design and build of everything shown except for the Ariel and Ursula models. I utilized Maya's real-time capabilities on the project and dropped the existing environment into Unreal Engine more recently. This 3D environment was passed off to previs and VFX and screenshots were used for paintovers.
ADG Senior Illustrator, MGM, 2020
Production Designers: Christopher Glass, Greg Berry
Camera flythroughs and still images from Unreal environments created for the Samaritan live action film. These sets are an equal collaboration between myself, Joy Lea, and Yuri Bartoli. Beyond the design aspects our work was used to plan set builds at OFS Atlanta (indoor sound stage + backlot conversion), set dressing changeover, VFX extensions, and general shooting information to aid in Covid19 protocols (this film was shot in fall 2020). We also utilized photogrammetry scans and Google Earth 3D data to closely match existing areas in Atlanta and Philadelphia that were being shot on-location.
Four Sets: Power Station Roof (Vicinity Energy Philadelphia) + OFS Backlot conversion ground level, Elevated Train Downtown (stage build), Back Room and Warehouse Exterior, City Hall (Underground Atlanta)
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