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The Little Mermaid: Ursula's Lair

ADG Senior Illustrator, Disney, 2019

Production Designer: John Myhre

Camera flythroughs and still images for Ursula's Lair in The Little Mermaid live action film. Responsible for the design and build of everything shown except for the Ariel and Ursula models. I utilized Maya's real-time capabilities on the project and dropped the existing environment into Unreal Engine a year later. This 3D environment was passed off to previs and VFX and screenshots were used for paintovers. 


Tropical Beach Unreal Exercise


An environment I chipped away at during the strikes. I primarily used this one to familiarize myself with Unreal 5, the built-in water plugin, smart materials, and Ultra Dynamic Sky + weather systems. Various assets from Megascans and MAWI.

Medieval Village Unreal Exercise


A quick 5 day exercise I did in Unreal Engine to familiarize myself with more weather systems and how they interact with materials, light, and landscapes. I hand painted and sculpted the terrain, then arranged a bunch of models I already had in my personal library. A lot of material work was done to learn how to get the snow to accumulate.